The Cronicles of Lenne: Episode 3: Wrath of the Dragon Lords
Gods and Divine Forces
The Heavens: Alios
the kingdom of the gods and home to the majority of them. Without help from a roc or some other magical flying beast it is impossible to get to.
the Gods: (or the Makers)
The original creators of the realm as we know it. They literally made the cosmos from nothing. It is even said that many races are created in the likeness of one god to show how proud he was over the creation of the races of man. Although they have a set higharchy there is many a tale of forbidden love, asstranged children and murderous plots among even the highest of these Immortals.
the 4 Pillars: (the Royal Family of the Gods)
Sol: God of the Sun, Summer and Fire
Seen as the King of the Gods, He commands over the Sun, Summer and the Element of fire but also the Heavens. It is his job to ensure none of the other gods step out of line and upset the balance of the relam. He does with his Gauntlets of Solar Flame
|Favored Weapon: Gauntlets||Anchor: the Crown of Fire|
|Allignment: Lawful Neutral||Temple: Bakeries or Town Squares|
Miliph: Goddess of the Moon, Winter and Water
Hailed as Queen and Mother figure of the Gods, She reigns over the Moon, the tides, Winter’s snow and all the the creatures of the sea as well as most sea farers. Her nasty temper is said to be the cause of many of the worst tsunami’s and sea storms in history.
|Favored Weapon: Longbow||Anchor: the Heart of the Ocean|
|Allignment: Chaotic Neutral||Temple: Dockmaster HQ or Fishermans Markets|
Virgil: god of the Stars, Spring and Air
Known as Prince of the Heavens, He is known for egnighting the sparkle in every star thoughout the night sky as well as lighting the way for Travellers of the Realm. He is also adored for bringing same beauty to the realm with the blossoming of Spring.
|Favored Weapon: Whip||Anchor: the Everblooming Lily|
|Allignment: Chaotic Neutral||Temple: Chapels or Observatories|
Lenne: Goddess of the Realm, Fall and Earth
Known as Princess of all we call home. She is known for escaping from her parents gaze to create the slice of cosmic paradise that is the realm. She is praised by almost every culture accross the realm from the singular Hermit to whole Cities.
|Favored Weapon: Hammer||Anchor: the Realm itself.|
|Alignment: Lawful Neutral||Temple: Mines or Quarries|
the 13 Lower Chairs:
these gods are all powerful as well yet still seem to fall into line around the reigning 4 pillars. Despite this the gods all almost all worshiped by all people at certain times. People only take on a Patron deity if they plan to devote their lives to an era that is affected by a god and want their praise in the matter.
Desica: Goddess of Secrets and Messenger of the Gods
Known as the shooting star, she can often be seen trveling from one god to another with divine secrets in hand or mind. She has an amazing reputation for descretion and the people of te realm either pray to have her strength with certain knowladge or that they are worthy of knowing something they don’t.
|Favored Weapon: Dagger (letter opener)||Anchor: Letterbag|
|Allignment: Chaotic Neutral||Temple: Post Offices|
Pelonne: Goddess of Magics, Death and Rebirth
The Reaper or Reuniter depending on which culture you talk to. She is sometimes a benevolent force just following the process of life, death, rebirth for all eternity. Others say she is a evil witch who steals our loved ones from us to do her evil bidding and she has commited such evil since the dawn of time.
|Favored Weapon: Sickle||Anchor: An Immortal Soul|
|Allignment: Neutral Evil||Temple: Mosoliums or Creamatoriums|
Yuloth: God of Strength, Power and Victory
Hailed as the God of Champions, Yuloth is prayed to by everyone from soilders before entering battle to commoners on there way to market or even the town drunk when checking his pocket. Yuloth is known to show praise to valient warriors or anyone who makes a name out of winning.
|Favored Weapon: Greatsword||Anchor: His Lost Eye|
|Allignment: Chaotic Good||Temple: Collosiums or Warrior Guilds|
Inorant: God of the Harvest, Art and Celebration
Known as the bringer of Harvest, Inorant is prayed to before enjoying any good or well deserved meal or celebration. A toast to him in any tacarn will always get at least a few patrons to cheers you, regardless if they carry him as their patron deity. He is most commonly worshiped by farmers or farming communities.
|Favored Weapon: Sythe||Anchor: Vale of the NeverEnding Soltice|
|Allignment: Neutral Good||Temple: Taverns or Galleries|
Xenios: God of Knowladge, Magics and Time
Refered to by the highest Mages as “the Maker of Magic”, Xenios is prayed to by anyone who comes into contact with magic. From townsfolk afflicted with a mysterious plague to the most reknown ArchMages before an expirment or a magical duel. It is said he scours the endless cosmos for more magics to deliver unto the realm.
|Favored Weapon: Quaterstaff||Anchor: Tomb of Forgotten Arcana|
|Allignment: Chaotic Good||Temple: Libraries or Schools|
Hinesh: Goddess of Love, Seduction and Fertility
Every parent on the realm has prayed to Hinesh at some point. Either while trying to get pregnent and praying for fertility to praying for their childs health and longevity through life. Casanovas and those who would be seduced by the lifestyle of the love take Hinesh as their patron deity.
|Favored Weapon: Crossbow||Anchor: Ring of Imaculate Conception|
|Allignment: Chaotic Neutral||Temple: Hospitals or Brothels|
Oennya: Goddess of Valor, Justice and Might
Known as the Judge of the Gods, Oennya oversees justice throughout the endless cosmos. Taking vengence on those who deserve it and praising those who would help her in her eternal quest. She is prayed to by the wronged in hopes their injustice will be met by her Mace.
|Favored Weapon: Mace||Anchor: City of the Dead|
|Allignment: Lawful Nuetral||Temple: Courthouses or Prisons|
Ullon: God of the Forest, Animals and Travel
Patron of the Tree’s and anyone or thing that would call it home. Ullon is the protector of all the realms forests and seeks vengence on anyone who would dare threaten them. He is givin thanks to by hunters upon a successful kill and asked upon for guidence from msny a lost or wandering traveler.
|Favored Weapon: Longbow||Anchor: A Wolf|
|Allignment: Neutral||Temple: Hostels and Mills|
Nibram: Goddess of Courage, Protection and the Hunt
The Sheild of the Gods and Patron goddess of most hunters. There is often shrines build to her on the edges of forests near towns to attract animals to them. Many town gaurds also have shrines build in watch towers to watch over them in times of strife. She praises anyone who would stand up and protect what they love.
|Favored Weapon: Longsword||Anchor: A Towersheild|
|Allignment: Lawful Good||Temple: Hunters Guilds and Town Gaurd HQ|
Cardis: God of War, Destruction and Chaos
The most Manipulative Minds take Cardis as their Patron deity. Known for his neverending tangled web of lies and misinformation, it is said he has tried many a time to take the throne from Sol. Cardis is also prayed to by men on battlefeilds for their enemies destruction.
|Favored Weapon: Morningstar||Anchor: A Locket|
|Allignment: Lawful Evil||Temple:n/a|
Mraul: God of Slaughter, Wrath and Death
Known as the God Of Torture, Mraul delights in nothing more than the excrucaiting pain he causes his victims. The only thing even comparable is the feeling of finally takeing there life. Mraul is prayed to by Barbarians of the most ruthless mindsets and those who would relesh a violent death. Most of his followers are psychotic.
|Favored Weapon: Pickaxe||Anchor: Necklace of Teeth|
|Allignment: Chaotic Evil||Temple: n/a|
Fremess: Goddess of Destiny, Luck and Fortune
The Oracle of Fate, Fremess is prayed to by anyone who recieves good luck or someone who wished to change their luck. Those seeking to curse someone often warn that she has a card in her deck with thier name on it.. and it is justice. Few would dare take her name in vein for fear of evoking a fate worse than death.
|Favored Weapon: Exotic Chain||Anchor: Deck of Harrow Cards|
|Alignment: Chaotic Evil||Temple: Gamehouses or Profits|
Temises: God of Decete, Trickery and Illusions
known as the the Masked Liar, Temises brought mischeif and illusions to the realm to help guide his own devious plot. He is prayed to by everyone from Bards for help in their beleivable performances, Liars in the heat of the moment and Mages who wish to dabble in his strange ways.
|Favored Weapon: Battleaxe||Anchor: A Theatre Mask|
|Allignment: Chaotic Neutral||Temple: Playhouses or Theatres|
|Cardis:||War, Destruction and Chaos|
|Desica:||Secrets and Messenger of the Gods|
|Fremness:||Destiny, Luck and Fortune|
|Hinesh:||Love, Seduction and Fertility|
|Inorant:||Harvest, Celebration and Art|
|Lenne:||the Realm, Fall and Earth|
|Miliph:||Moon, Winter and Water|
|Mraul:||Slaughter, Wrath and Death|
|Nibram:||Courage, Protection and the Hunt|
|Oennya:||Valor, Justice and Might|
|Pelonne:||Magics, Death and Rebirth|
|Sol:||Sun, Summer and Fire|
|Tremesis:||Decete, Trickery and Illusions|
|Ullon:||the Forest, Animals and Travel|
|Virgil:||the Stars, Spring and Air|
|Xenios:||Knowladge, Magics and Time|
|Yuloth:||Strength, Power and Victory|