The Cronicles of Lenne: Episode 3: Wrath of the Dragon Lords

Session 3: Intro to Open Ocean
I hope you can swim

When we last left our Heroes:
The Group had just escaped Lattash’s sewers and peeled out of the docks on the Aliti after a quick skirmish with the blue-guard. Who were now hot on their trail in a small fleet of Galleons.

We pick up with our heroes having just escaped Lattash, with the blue guard in hot pursuit. Our Heroes proceed to sale towards Morin, city of thieves.

Flash forward two weeks into the voyage.

We resume mid-day to a large rumble around the ship. Regbeard spring in to action and leaps on deck. Flavia follows. Bremnen Retrieves his long hammer “the fuckbringer”. Regbeard blows his whistle to call the crew to arms. Creatures called snapbax are boarding the ship from the side. Three currently on deck attacking the crew members. The outcast is first to engage, nearly killing the first snapback. The creatures manage to kill 2 crew member in their attack round. Regbeard kills first snapback, which in turn shoots quills out of its back. 1 more snapback dies and 1 more crew member is devoured. 2 snapbax are killed. Asmundr, regbeard, slave, and flavia are all affected by the quills poison.

3 crew members dead and 4 of our five characters are poisoned by the snapbacks. The antidote is only found on crescent isle which is inhabited by merfolk who are distasteful of all land dwelling folk. Our Heroes offer them a deal to get the antidote. To get the antidote, our heroes must venture to a nearby island and reclaim a treasure that belonged to the merfolk that was stolen bv the sahuagin.

Our heroes make the half days journey to the island and descend in to the temple of the sahaugin. Upon entry they kill 1 of the creatures and proceed to examine one room, taking one aquan book. Our heroes find carnage and a mass grave of the sahaugin people. In a treasure chamber they find 200 gold and a pearl. The outcast chases a cloaked figure away whilst the rest of the party ventures around to a jail area and finds a “V” engraved on a jail cell wall. The party leaves and returns to he merfolk isle and receives the cure for the poison. Upon almost recovering, the blue guard ships attack and our heroes valiantly engage. Our heroes escape, destroying one ship and damaging another…

Will our friends make it to za-arth? Will they fully recover from their near death encounter with the snapback? And will they EVER find out where that weird fish smell is coming from??

Session 2: Into the Sewers!
Time to get dirty

When we last left our heroes…
5 strangers met in dirty dockside tavern by random chance and discovered they had two main things in common. a severe hatred for the Dragon lords and an odd connection to one another, one of these people had been looking for another for quite some time, with a message for only their eyes.

After a night of drinks and introductions, the town erupted in chaos, alarms going off and town guard subduing the populace. After an altercation with the guard, and some clever explosive work, the party escapes into the sewers, where they find a large subterranean cathedral.

The party enters the cathedral, and soon everyone gets trapped in a room but The Outcast. The door welds shut as Ironwood, and the room starts to fill with mustard gas. Somehow the party escapes, and heads down the opposite way, towards what sounds like multiple footsteps…

The party continues into the cathedral, finding the place infested with spiders, and riddled with illusions. After evading the arachnids and seeing through the illusions, the party discovers a laboratory, with a mysterious journal inside. Continuing through an illusion into a corridor with a river, the party finds itself into an underground aquaduct system, presumably attached to the sewer.

The place was like a maze, and the party quickly finds itself turned around, going through corridor after corridor. They stumble through some crude traps, and find themselves in a small kobold city built underneath La’tesh. Instantly being spotted, the party flees, through a golem trap, activating more pursuers to the chaotic chase, and flinging themselves off a spillway, that emptied out into the ocean.

Exhausted, the party swims out of the complex, finding themselves in La’tesh’s harbour. Then after nearly being apprehended by the town guard, the party makes their way to the Aliti. As the party approaches the Aliti, the find that it is under the control of La’tesh’s guard, with the crew in manacles. The siege on the Aliti begins, with Regbeard freeing the crew, while the rest of the party makes a distraction. Explosive destruction ensues as the party flees La’tesh on the retaken Aliti, but ‘lo and behold, they are being closely pursued by ships from La’tesh.

Session 1: The Pilot
Five strangers walk into a bar..

A history of the realm
Since the dawn of time the immortal dragons of good and evil have battled against one another. the evil chromatic dragons were vast in numbers yet could never seem to organize themselves well enough to conquer the metallic dragons of light and peace.

One day many years ago, (the actual date long lost.) a great war tore out between these two sides. many lives were lost and many cities and havens burned as these colossal breasts fought for victory. the battles took many casualties from all the races of men and the skies went ablaze. at first the races of men believed without doubt that the metallic dragons would be able to push back the chromatic dragons as they had done since the beginning of time. but something different happened..

Forty something years ago, Without warning, each colour of the chromatic dragons fell under the rule of a new “Dragonlord”. these new generals gained complete control of their kind and quickly overtook the metallic dragons to the point of extinction. the Dragonlords had won.

Having seized the realm by force, the chromatic dragons each claimed a land to call their own. immediately imposing a hostile reign over these nations of the world. in only a few short years, the dragon lords had taken over the realm completely. not only had they taken command of every army and government of man, but had begun using their magic to shift the very face of the landscape to meet their selfish desires.

The mountains of Frosm erupted into volcanoes and covered the neighboring plains in magma and ash.

The Floating Isles became locked in a perpetual blizzard, locking it in ice and snow.

The deserts of Connis were subjected to a constant lighting storm, turning almost all of it into glass.

The northern forests of Za’Arth were subjected to many onslaughts of heavy acid rain making into nothing more than putrid swamps and marshes.

the southern forests of Za’Arth were twisted and changed into a overgrown jungle, almost impossible to cross.

This campaign begins on the nation of Connis. Connis (as stated before) was a vast and seemingly endless desert until Soarik the Blue overlord came in and decided to bring the rain to the desert, but with the rain came the lightning and over forty something years the sand was almost entirely turned into a landscape of glass dunes stretching for miles only broken by large spires of glass like crooked fingers stretching to the skies.

Due to this extreme environment no plant life lives on this vast island, the only animals able to survive are all harsh scavengers and dangerous predators. Only three coastline cities “thrive” in these lands, exporting ores from mines to trade for greens and livestock. all the trade and transportation is done by water to avoid the harshness of the glass desert. the largest of these Cities is it’s capital: Lattash. Which is home to the embassy to Soarik the Dragonlord, and his left hand, Governor Anton Darndricks.

The session begins on a usual rainy evening in the City of Lattash.

Session 0: The Pre-Pilot

started in moren (dogs wallow)

messenger and amnesiac met at the bar, the outcast stalked them from down the bar.

messenger secures travel from amnesiac and they had back to the ship, Outcast follows.

get on ship. party.

tiny fight with outcast. make him cooks assistant.

travel south down coast. get attacked by sea hags, 2 crewmen die. turn a and head in right direction for 3 weeks onto lattash!!!!


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